Welp, the gameplay Alpha of RollerQuest is out, and already buggy as hell -_-
Apparently, there is a large bug in one of the levels that doesn't exist in the unity editor. It only exists in the build version. I may need to remove this level entirely if I can't find the source of the problem. Other than that, i'm glad to have an official start to my Game Dev journey! The next game build will have more levels, and hopefully some concrete art design for menus.